Category: 3 Shooting

IDPA Rulebook – Chapter 3 – Shooting Rules

3.11 – Responsibilities and Code of Conduct

By shooting IDPA Matches, I agree to the following: I understand that it is a privilege, and not a right, to be an IDPA Shooter. I will follow all of the safety rules of IDPA and the host range. The safety of the shooters, match officials, and bystanders shall always be my primary objective. Prior […]

3.10 – Flashlight Usage Rules

If a shooter is required to, or elects to, use a flashlight on a stage, the default starting position for the flashlight is in the shooter’s support hand with the light off, unless otherwise dictated by the CoF. The CoF may not force the shooter to start with the flashlight stowed on his or her […]

3.9 – Firearm Hand Usage Restrictions – Stage Description

Freestyle: A denotation in a stage description that the shooter may use either hand or both hands to control the firearm while firing, at the shooter’s discretion. Strong/Dominant Hand Only: A denotation in a stage description indicating that only the strong or dominant hand (the shooter’s primary firing hand, located on the same side of […]

3.8 – Reshoots

Shooters cannot reshoot a stage or string for firearm or “mental” malfunctions. Reshoots are mandatory for stage equipment malfunctions. If an SO feels he has interfered with a shooter, he will offer an optional reshoot to the shooter immediately following the “range is clear” command and prior to the scoring of targets, as determined by […]

3.7 – Start Position

3.7.1  Once the shooter has assumed the “start position” and the “Standby” command has been given, the shooter’s physical position may not be changed prior to the start signal, with the exception of head movements, provided such movements do not contradict the ready position requirements specified in the stage description. 3.7.2  Unless specified otherwise in […]

3.6 – Fault Lines

3.6.1  Fault Lines must be employed by Match Directors to mark the limit of a Position of Cover or shooting positions for a CoF. 3.6.2  Fault lines must be marked in such a way that they are consistent for each shooter. Examples of fault line materials are a physical barrier such as a barrel or […]

3.5 – Cover and Concealment

Cover refers to a barrier that exists between the shooter and the targets to be engaged. Typical examples are walls, barrels, barricades, etc. 3.5.2  When cover is available it must be used, while engaging targets, unless the shooter is “in the open” and must engage targets “in the open.” Shooters may not cross or enter […]

3.4 – Reloads

3.4.1  An “emergency reload” is when the magazine/cylinder and the chamber are both empty in the firearm, and is the preferred reload for IDPA competition. 3.4.2  The shooter initiates a reload by performing any one of the following actions: Withdrawing a magazine, speed loader or moon clip from a carrier, pocket or waistband. Activating the […]

3.3 – Walkthroughs

3.3.1  Prior to shooting a stage, a group walkthrough will be given by the SO. During the group walkthrough, the SO will verbally indicate to all shooters the vision barriers and points of cover for each target and fault lines. During the group walkthrough, the SO will also indicate to shooters all special conditions for […]

3.2 – Target Engagement

3.2.1  All targets must be engaged in tactical priority, including all targets engaged “in the open.” 3.2.2  Tactical Priority is method of target engagement in which targets are engaged by their order of threat. Threat is based on the distance of the visible threats from the shooter. Targets are considered equal threat when the difference […]

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