6.6 – Miscellaneous Stage Design Rules

6.6.1 Only official IDPA cardboard targets or IDPA approved targets can be used in any IDPA stage.
6.6.2 75% of all shots required in a match must be made from 15 yards or closer.
6.6.3 Scenario stages may have targets up to 20 yards from the shooter.
6.6.4 Standards stages may have targets up to 50 yards from the shooter.
6.6.5 Memory stages are prohibited in all IDPA stages and strings of fire. A memory stage is any stage where one must remember the order of engagement, or other shooting restrictions that are not intuitive to the shooter based on the design of the stage.
6.6.6 Stages may require a change in the number of shots required on a paper target. Only one paper target in a string may require a different number of shots than the other paper targets in the string. For example, the first paper target shall be engaged with 6 rounds and the remaining paper targets shall be engaged with 2 rounds each.
6.6.7 No more than 25% of the shots required on any string of fire may be on steel targets.
6.6.8 No more than 10% of the total shots required in the match may be on steel. Activator steel with a scored target in front of it does not count towards the allowable percentage of steel.
6.6.9 Activators located behind a scoreable target must activate from shots which hit either the upper or lower zero down scoring zones. If this is not possible, the -0 zone that will not activate the activator must be identified as hardcover.
6.6.10 Blind stages and movable non-threat targets are not allowed.
6.6.11 No string of fire may require more than 18 rounds.
6.6.12 Required shooter movement under their own power of more than 10 yards between firing points is not permitted. Total required shooter movement under their own power of more than 20 yards is not permitted.
6.6.13 If low cover or a prone position is required, it must be the last shooting position of a string of fire.
6.6.14 Stage designers should strive to design stages that leave targets visible for mobility challenged and physically disabled shooters.
6.6.15 Only 1 non-threat target may be used for every 2 threat targets in any string of fire.
Example:
1-2 threat targets = 1 non-threat target, maximum.
3-4 threat targets = 2 non-threat targets, maximum.
5-6 threat targets = 3 non-threat targets, maximum.
6.6.16 No stage description shall mandate that an ammunition feeding/loading device must be loaded during the CoF on the clock.
6.6.17 Painted hard cover is not allowed to cover the path of a moving target. If hard cover is required for the path of a moving target, it must be made of a material that will not allow a bullet to pass through the hard cover and impact the moving target.
6.6.18 No “strong-hand only” strings of fire may require the shooter to engage targets more than 10 yards distant.
6.6.19 No “weak-hand only” strings of fire may require the shooter to engage targets more than 7 yards distant.
6.6.20 Weak Hand Only strings will not be designed that require the shooter to use only the weak/support hand to reload the firearm.
6.6.21 No shots are to be required at distances greater than 10 yards in scenario stages, or 15 yards in standards stages for targets head sized or smaller.
6.6.22 Cardboard targets at 10 yards or less from the shooter must present a minimum of 12 square inches of a down zero zone, with the smallest dimension being at least 3 inches.
6.6.23 Reloads shall not be mandated in a Course of Fire. All mandated reloads, topping off, etc. must be performed off the clock.
6.6.24 Long Guns and Pickup Guns

  1. Other than Pistol Caliber Carbines, other types of long guns may not be fired in IDPA matches, but inert (non- firing) long guns may be used as props
  2. Pickup handguns provided by the match, match sponsors, or organizers may be used in IDPA matches. Pickup handguns do not need to be compliant with IDPA equipment rules.
  3. If a shooter, has a firearm malfunction using a pickup gun, the shooter must re-shoot the string.

6.6.25 Stages with one or more cover positions will not present targets in the open requiring more than 6 shots while the shooter is out of cover. However, there may be more than one of these type engagements in a single stage.

6.6.26 Vision Barriers [Concealment]

  1. Vision barriers are soft cover objects such as tents, fake trees, walls, etc., that are used to block the view of a target or group of targets.
  2. Vision barriers are soft cover and may not be impenetrable or designated as hard cover. Vision barriers may not be designated as a point of cover for engaging targets, i.e. no slicing the pie around a vision barrier.
  3. Vision barriers may be used by Match Directors to hide “Surprise” targets, which are to be engaged “in the open” (i.e. after leaving a “position of cover” in a CoF).
  4. Humanoid shapes of any kind either partial or whole may not be used as vision barriers, soft cover or hard cover. Tactical dummies or mannequins may still be used as props, but not as Vision Barriers, soft cover; or hard cover.

Posted on: April 9, 2019 , by :

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